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HULL STABILITY Editor's Note: This article is written by Richard Hargrave, the CO of the South Coast Battle Group and was originally published in the November/ December 1998 issue of R/C Combat News, the official newsletter of the SCBG. Author's Note: no attempt is made in this article to prove any of it mathematically. No formulas are provided to confuse the issue or the author. The author prefers less abstract explanations with lots of pictures. THE PROBLEM
Many of our models exibit a varity of symtoms indicating some degree of instability. This varies from the barely noticable to outright thrashing that would beat to death any humans on a real ship like that. Not only can it look silly, but more importantly, it's a potential safety problem because of cannon "elevation" during the moments of roll-over. So is there one off-the-shelf solution to this problem? To some degree, yes. There are formulas and rules-of-thumb all over the place - mostly about real ships - not too much about models. And absolutely nothing but speculation when it comes to R/C Combat models. R/C Combat models are unique in the ship modelling world because most of their ballast is functional and bulky, unlike the little slabs of lead that can be neatly tucked into the "perfect", lowest places on a non-combat hull. So we have two problems: 1) how to stabilise a model's hull in general and 2) how to stabilise a hull full of heavy, tall bottles, gun systems, batteries and radio box(es). The first step towards solving this problem is getting some insight on what actually happens to a hull (of any size) when it heels over. THE DREADED EXPLANATION All hulls have a Center of Buoyancy and a Center of Gravity (C/G). The
CoB is mainly related to the hull shape, whereas the C/G is related to
where the weight is placed in the hull. The higher the C/G is above the
CoB, the less stable the hull. No matter how you move the hull, the C/G
is always in the same place on the hull. However, the CoB moves when the
the hull rolls over because the hull shape is not symmetrical (a floating
log or round tube is the exception because it is symmetrical so its underwater
shape does not change as it rolls). See Figure 1. Okay, back to confusing the issue some more. A ship's hull has a point called the Metacenter (M) and measurement called the Metacentric height... (GM) that is used to define the relative stability of a hull. See Figure 2. Fig. 2 is right out of the big Random House Dictionary of the English Language, 1966, Unabridged. I was really surprised to see a diagram in there, too. Take a minute and look up "metacenter" in whatever you've got at home. As you can see, the CoB moves away from the C/G when the hull tilts over. This is the main reason that the hull will right itself: The CoB is the center point of the upward force floating your boat. As long as this point is further away from the center than the C/G, the hull will right itself. Generally speaking, The CoB will shift less with narrow, round bilge hulls than it will with wide, flat bottomed hulls. The CoB shift in a wide flat bottomed hull can compensate for a much higher center of gravity - that's why big battleship models are generally more stable than little CLs or DDs. As long as the C/G stays between the Hull centerline and the CoB, gravity and the upward force at the new CoB will cause it to right itself when the force(s) causing it to roll subside. Forces that cause a hull to roll are 1) Wave Action, 2) Centrifugal Force while turning, 3) Temporary weight shift due to rotation of unbalanced turret, 4) Weight changes due to depletion of ammo and gas and 5) The wind, to some degree. There's also prop and rudder torque, if you want to get picky. Suffice it to say, when some force wants to roll your hull over, you want the hull to A) Resist and B) to come back upright without delay. Duh. See Figure 3.
A hull will capsize when the C/G moves further out towards the low beam
than does the CoB. See Figure 4. Once a hull is able to sit upright in the water and resist forces that want to heel it over, another problem may come up: oscillation, or the "pendulum" effect. The hull gets pushed over, the shifted CoB pushes it back too far, causing it to start rocking back and forth like one of those inflatable punching bags kids have/had (Rock'em Sock'em?). Damping this effect is important unless you like your model to rock like a cradle. This happens when the C/G is extremely low and all the mass is on the centerline and the beam is small compared to the draught and there is nothing on the submerged outer hull to help brake this motion. SOLVING THESE PROBLEMS Ironically, the answer to some of these problems will seem contrary to common sense, but trust me, I'm old.
Have I missed anything? Sure I have. Hulls pitch fore and aft as well as side to side. That's a bit easier to deal with and is not as much of a problem for us since our weight is rarely concentrated in the middle (lengthwise). Bilge Keels are used to dampen (slow down) side to side oscillation by friction with the water. These are not too effective on our models because of their small size. They are however, an excellent place to add more of that weight you saved! Ron K. and I stabilized his LeTerrible DD by shaving 3 ounces off the top and put it back on the bilge keels with metal-filled epoxy. See Fig. 5. Again. Most of us don't experience prop torque problems because we're multi-shafted,
but rudder torque is another story. A couple of our smaller vessels exhibit
this problem: every time they turn the rudder the ship rolls into the turn
(way too much) and then thrashes back the other way so much that a roll
oscillation is started. See Figure 6. In conclusion, model ship stability
is not a result of only one factor, but several: 1) C/G height, 2) CoB
location/shift, 3) Hull shape and 4 ) Shifting weight. No matter how the
the components are arranged in your ship, it cannot capsize as long as
the C/G does not cross over the CoB when the the model heels over. If your
model wants to roll over, then your C/G is too high for that particular
hull, or something heavy is moving around. |